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Terror Of The Autons
Although
the first Jon Pertwee season was also the first to be made and broadcast
in colour, it couldn't really be said to capitalise on that to any great
extent, partly because the tonal range of colours was still quite limited
to start with. There's little in Season Seven that would suffer if seen
only in monochrome, except possibly the burnt orange look of some of the
exterior shots in Inferno. For the most part, its content and visual
presentation differs little from the dour and no-nonsense style of the
sixties stories. This story, the opener of the eighth season, is arguably
the first one to consciously strive for a bright and gaudy effect.
This can be seen most
obviously in the carnival colours of the circus scenes and the brash
yellows, reds and greens of the sequences showing the Autons as plastic
daffodil salesmen travelling about on their coach. The nature of the
storyline and the various elements it contains also have a more unreal
fantasy-orientated flavour. Killer dolls, policemen whose faces peel off,
villains hiding out in circuses, monsters masquerading as jolly mannequins
in a promotional event...it all has a bold and unabashedly subversive
quality, at times reminiscent of the kind of surreal perils found in
programmes like The Avengers or Batman. Like those series, this takes
place in a world where even the most seemingly everyday of objects can be
twisted into something both macabre and silly, hence the daffodils that
suffocate, huge plastic armchairs that swallow up the person sitting in
them, or telephone wires that can seemingly come to life and wrap
themselves around the user. It's all clearly designed to scare (or at
least temporarily unsettle) children by putting a bizarre comic-horror
twist on the ordinary and unremarkable.
The depiction of the
regulars is also reformatted to fit the new style. UNIT is standardised
into mostly comprising (on screen) the Brigadier, Yates and Benton
(obviously there are other personnel but we only occasionally see them,
and these three are the main focus point for them from here on), and the
three of them are seen to have a fairly comfortable working relationship,
with only as much formality as absolutely necessary. Liz's replacement, Jo
Grant, is conceptually very retrograde in comparison to what was being
intended with the former character. Unlike Liz, she has no real scientific
background to speak of, no comparable status or sophistication, and less
means to assert herself as an equal to either the Doctor or Brigadier.
Whereas Liz was a full grown adult, capable and willing to stand her
ground, Jo is a reversion to the infantilised type last seen in Victoria.
She cannot help making a fool of herself at times, and is patronised from
the start (the Doctor can't bring himself to upset her by telling her she
isn't wanted, due to her her wide-eyed enthusiasm - in other words, he and
the others view her as not much more than a child). She needs looking
after, in a way in which Zoë and Liz didn't. A female child figure in an
organisation otherwise full of capable grown men. It's all rather
traditional compared to where the series might have been going just
beforehand.
What really makes Jo come
alive is Katy Manning's performance, and she does manage to attack the
role with plenty of charm and enthusiasm, throwing herself fully into the
spirit of things, and allowing the character's sense of fun and wry
self-deprecating humour to come to the fore. In addition, the script does
allow her to be resourceful and quick-witted on occasion. She may make a
clumsy mistake and ruin her attempt to spy on the Master and Farrel, but
is still able to rescue the Doctor from Rossini's caravan at the circus,
for example. This doesn't alter her status as a blatant
child-identification figure, but at least she isn't forced to be totally
passive.
Jon Pertwee seems to be
rather grumpy in this one for some reason, his Doctor not getting off to
the best of starts with Jo, although this is probably intended as a
contrast to the close fondness that quickly develops between them. Indeed,
the impression soon forms that he cares rather more for her than he does
for the Brigadier or the others, with whom he shows himself happy to argue
bad-temperedly (only agreeing to apologise when Jo intercedes with him).
Nevertheless, as mentioned, this fondness seems more like the
protectiveness of an adult to a child than anything else, as though she is
bringing out the more avuncular side of the Doctor's nature. There's also
an interesting bit where the Doctor boils away the inside of the Master's
explosive despite the Brigadier's eagerness to have it analysed, declaring
it to be too dangerous for humans, one of the occasional reminders we get
that the Doctor's and Brigadier's agendas don't always coincide totally.
The edginess of the Doctor/UNIT relationship has been smoothed down by
this stage, but then that was always likely the longer the latter element
was kept on as a regular basis, and it doesn't necessarily follow from
that there's no longer any scope for disagreement or conflict between
them.
There is also still scope
for conflict between Pertwee's Doctor and various support characters. His
coolly supercilious attitude to Rossini is understandable enough in the
circumstances (having been captured and tied up by the latter), but his
undisguised contempt for the civil servant Brownrose is more notable. The
character may be a little pompous and officious but the sneering and
bullying he seems to come in for from the Doctor comes over as
disproportionate. It feels as though the series is consciously setting out
its "We are against petty tunnel-visioned bureaucrats" stall by
deliberately caricaturing them, but the vaguely aristocratic background to
the Doctor's dismissal ("Who's in charge of you pen-pushers these
days...Tubby Rowlands...you know, I was saying the other night...wrong
sort of chap is creeping into your department lately...") threatens to
smack more of complacent snobbery than anything else. This scene is also
mirrored to some extent by the sequence where a lone time Lord disguised
in stereotypical civil servant fashion (suit, bowler hat, brolly and so
on) arrives to warn the Doctor about the Master. He too seems to represent
the face of bureaucratic officialdom, and it annoys the Doctor just as
much on that occasion. Hence he can give the Doctor warnings but refuses
to offer any practical help. The intention is clearly to show that the
Doctor always kicks and shouts against rule bound conventionality wherever
it comes from.
The story does have various
problems. The narrative structure is very loose and undisciplined, with a
definite concentration on producing one action set piece after another.
Most of them comprise various traps set by the Master for the Doctor,
making the story almost like a game brought to a life. Indeed, it's
explicitly confirmed to be a game between the two Time Lords, the Master
making a point of testing his old rival out in various ways, to force him
to prove himself as a worthy opponent (and, in the process, thoughtfully
ensuring that most of them are strange and sinister enough to hopefully
grip an audience's imaginations). This may even partly account for the
somewhat unsatisfactory, with the Master seemingly giving in too easily,
as if he's decided that the whole phase of the game this story represents
is now over. Whether the booby trap in the satellite station room (which
is helped by some nicely ominous music, even if it does beg the question
of why the Doctor doesn't just jump in through the window to avoid the
tripwire) or the waiting Auton in the factory safe, his traps are the main
element that keep the story moving and provide some enjoyable moments, but
also serve to hide the fact that there often isn't a great deal else to
the proceedings.
The circus characters are
little more than standard stereotypes for instance. John Baskomb does give
Rossini an uncouth vigour, and has a reasonably bombastic interrogation
scene with Pertwee. On the other hand, Farrel and his father have an
interesting power relationship, which the Master exploits. The former is
clearly weak and lacking confidence, and is easily manipulated by more
commanding figures, having been brought up in the shadow of a dominating
father who, even at this time, is still threatening to come out of
retirement and continue running the family business (it's quite obvious
that he thinks his son is incompetent anyway). It also makes a change that
we do see some of the effects on family members of one of the Master's
killings.
The Master makes a
reasonably good debut, displaying an unmistakably authoritative
personality from the start. Roger Delagado's portrayal combines charm and
menace, as well as a propensity for sudden outbursts of vicious rage,
making for easily one of the smoothest and most enjoyable renditions of
the character. I also think that last bit where he is apparently killed a
good bit of ingenious writing (how many people watching in 1971 thought
that the Master would just be a one-off villain and genuinely had been
killed here, I wonder?), even if the quality of the mask Michael Wisher
wears isn't up to much.
Although it is possible to
enjoy this one, I think the edge is taken off it somewhat by rather crude
production - eg the frankly primitive Chromakey (OK, we can cut them some
slack as it was early days for the technique, but the effect is still
mostly rather poor, with some pretty blatant backdrops in the satellite
tower or car scenes), and the killer doll stuff is rendered extremely
ineptly for the most part. The would-be Nestene manifestation is never
anything more than a crackling white video effect. I also find those
scenes where characters' heads zoom into the front of a CSO background and
shout something very tacky and comic-strippish. As straightforward
adventure it is generally enjoyable, but the realisation is often rather
tacky and patchy, which spoils it somewhat.
Heady stuff that can thrill
on a basic level, but nevertheless flawed in several respects
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