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What’s the story called?
Doctor Conkerer
The Collector
Doctor Conkerer graced the
pages of Doctor Who Magazine #162 after failing to make it into The
Incredible Hulk Presents before it was cancelled. It was reprinted for
those unfortunates who missed it in The Mark of Mandragora graphic novel
published in June 1993.
The World Shapers
Script – Ian Rimmer
Art – Mike Collins
Letters – Stuart Bartlett
Editor – Steve White
Fellow Travellers
The Doctor meets a
redheaded boy of about twelve years old who directs him to the nearest
conker patch. Thanks to the Doctor’s intervention, the boy has an
important role to play in the historical development of autumn woodland
pastimes.
The Deal
"Found my five-hundred year
diary at last… the Kalik menace is over but I feel distracted by recent
events. I must find a way to concentrate…" The Doctor.
The Doctor is playing
conkers in the TARDIS, on his own, with a conker on a string tied to the
end of his umbrella. It might be an eternal temporal prison as one
particular conker has become a three million one hundred and sixty sixer.
He lands in eighth century Britain in search of more opposition for his
3,000,166-er. He spots some Vikings out on the pillage and hides from
them. Then he meets a nervous, redheaded boy from the local village who
waves a spear at him. The Doctor explains that he isn't a Viking and that
he's merely out looking for conkers.

Yes, he really is going to attack that enormous Viking with a conker. And
win.
He leaves the boy and finds
a horse chestnut tree with hundreds of conkers – a conkercopia? He returns
to the TARDIS and finds the boy's spear.
The Vikings have captured
all the local villagers and are taking them to become slaves. They return
to the Longboats to find them on fire. The Doctor arrives and tells them
that he burnt the boats. The Viking leader attacks the Doctor, but the
Doctor is able to disarm him and knock him out using his conker. The boy
helps the Doctor find his way back to the TARDIS, as the villagers appear
to kick the shit out of the Vikings.
Back in the TARDIS, the
Doctor resumes his game of conkers and wonders who first came up with the
idea. Meanwhile, in the village, the boy shows his mates a new game to
play with the nuts of the horse chestnut tree...

After ten minutes of this fun the other kids went back to flushing his
head down the cess-pit.
TV Action
Vikings appeared in the
Doctor Who story The Time Meddler, where William the Conqueror was also
mentioned a great deal.

Vikings! Note the cool logo.
The Doctor carried a conker
(ouch) in The Highlanders and claims that he used to play conkers as a boy
in that story.
4-Dimensional Vistas
While nothing special, the
art in this story is competent and tells the story. Although the Vikings
are a bit ‘Hägar the Horrible’ they still manage to look quite ferocious.
To be honest I don’t care a jot whether they wouldn’t have really worn
helmets with horns, at least it makes it immediately clear who they are.
Sylvester McCoy is spot on
throughout, an advantage of having plenty of excellent publicity shots by
this point. The alteration of the seventh Doctor’s logo to ‘Doctor
Conkerer!’ is possibly the best thing that’s ever happened to that logo.
The TARDIS console, woodland and village backgrounds all look great too.
End of The Line
Once again, DWM suffers
through having to serve up sloppy seconds from The Incredible Hulk
Presents. It’s utterly out of step from Train Flight and Fellow
Travellers, the stories either side of it, both of which try to create a
more adult and frightening atmosphere.
A short review for a short
comic strip: It’s fun, bright and breezy. It’s over in five pages. The
artwork is quite good. Unfortunately, it’s not going to win many people
over. It feels like a minor subplot from a proper story rather than
something that stands up in it’s own right.
Follow That TARDIS!
The Incredible Hulk
Presents was supposed to run Doctor Conkerer in issue #13, but the comic
was cancelled before the strip could be printed.
The Doctor keeps his
conkers in a biscuit tin marked ‘Guaneri’s Best Biscuits’.
Given an approximate time
of 40 seconds to put a hole through the conker, tie the string and smash
it, the Doctor would have needed to play conkers continuously for 3 years,
9 months and 20 days in order to get a three million, one hundred and
sixty sixer.
In a direct nod to this
story, the Doctor can be seen idly playing with a conker at the end of the
epic comic strip The Mark of Mandragora.
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