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What’s the story called?
Funhouse
The Collector
The two-part story Funhouse
appeared in DWM #102-103, in the baking summer months of July and August
in 1985. Golden Wonder crisps gave it away as #2 in their range of Doctor
Who comic books, giving it a distinctly salt and vinegar flavouring. It
was also edited down and coloured in. Panini Books plan to release it in
Doctor Who: ‘Voyager’ on 11 October 2007.
The World Shapers
Script – Alan McKenzie
Art – John Ridgeway
Editor – Ian Rimmer
Fellow Travellers
Despite being a penguin,
Frobisher enjoys sitting on a lounge under a UV-lamp, wearing a Hawaiian
shirt and sunglasses. He’s a sun-loving penguin. Frobisher is suitably
dextrous with his flippers to use a set of keys. At the end of the story
he regresses to his barbarian form from War Game and his bald headed
bespectacled self from The Shape Shifter. This bald, blank face with the
large looney-toons eyes appears to be the natural form for Whifferdills.

Traditional penguins huddle together for
warmth. Frobisher is sophisticated
Also appearing in this
story is Ms. Perpugilliam Brown. When she appears, she is wearing a skimpy
outfit and is chained to a wall. Disappointingly though, she doesn’t
comment on how all the corridors look the same to her.
The Deal
A sentient old gothic
mansion stands on a desolate asteroid in space. It senses the power and
life of the TARDIS nearby and draws it off-course.
The Doctor and Frobisher
arrive in the house, but see different landscapes through the windows.
Frobisher sees an island paradise, while the Doctor sees desolation. They
hear a noise upstairs and investigate. They find a study with a half drunk
brandy, still-warm violin and a smoking cigar, but no-one in sight.
The Doctor is worried, so
they head back to the TARDIS. Before they can get away, they hear a scream
and find Peri chained up to a wall. When they free her, however, she turns
into a winged demon and disappears. Again, the Doctor and Frobisher try to
leave. This time they find a man reading a paper in the study – but the
whole room has shifted 90 degrees to the vertical.

The Doctor would never have found the
keys on the table without her
The Doctor senses that the
TARDIS is under attack as they find themselves in a featureless room with
only one door, which is locked. The Doctor barges the door open to find an
enormous pit filled with winged demons. The featureless room becomes a
corridor again and they reach the TARDIS, but they are too late. The
TARDIS is covered in web-like tendrils that rise from the floor. The house
has used the TARDIS to dematerialise into the space-time vortex!

Watch out for the slime in this game!
On board the TARDIS, the
Doctor realises that whatever creature has possessed his ship is obviously
intelligent, but has only tried to scare them rather than communicate. In
desperation he grabs an axe and starts to hack at the tendrils, but a
force drags the axe from his hand. The TARDIS is rocked from side to side
and the scanner screen opens to show an enormous eye in the centre of the
tendrils.
The Doctor opens the base
of the TARDIS console and tells Frobisher to get a ball of string. He
wraps the string around a circuit that prevents the TARDIS occupants from
ageing and heads to the Zero Room, trailing the string. His plan is to
regress the creature outside so that it forgets about the TARDIS, allowing
them to escape. He pulls the string and runs to the console room, changing
back through his previous incarnations as he goes. Frobisher quickly
changes to his younger self as well. The Doctor reconnects the circuit,
trapping the house in the space-time vortex.
Alone in the vortex the
house ponders it’s existence outside of time, waiting for another source
of life.

The TARDIS is kidnapped by a house
TV Action
Peri was the Doctor’s
companion on TV from 1984-86. Unfortunately, I can’t honestly say that
Peri is actually in this story, as she only appears as one of the
Funhouse’s illusions. In much the same way, Zoë Herriot briefly appeared
as an illusion in ‘The Tides Of Time’.
The Zero Room was
introduced in the TV story Castrovalva, broadcast in 1982.
As a TV show, Funhouse
would have been eminently filmable. Despite there only being two
characters in it and one of those being a talking penguin. However, the
basic idea of a haunted house stealing the TARDIS would have been an
ideally creepy premise for a story.
4-Dimensional Vistas
The Funhouse itself is a
fabulous gothic mansion. It looks even better when it’s cast into John
Ridgeway’s distinctive time vortex.
There’s a few clever
techniques employed to tell this story. Throughout the first part, there’s
a repeated panel of the TARDIS being ensnared by the tendrils. It appears
in the bottom corner of each page as the tendrils creep further and
further. There are some unusual angles or some views from directly above
that increase the sense of disorientation. There’s a superb shadowy
cliffhanger at the end of part one where Frobisher and the Doctor find the
TARDIS ensnared.
Frobisher looks very much
at home on his sun-lounger, it’s probably his most well-known pose. The
demons that appear are well designed, being just different enough from the
cliché to be impressive. Peri is spot on too, she’s instantly recognisable
and a good thing too, it just wouldn’t have worked if the reader was
wondering who the heck it was. The portrayal of the previous Doctors is a
bit variable though. Davison is quite good, Tom and Jon are great, but
Troughton is a bit unconvincing and the Hartnell isn’t great either.

Frobisher and the Doctor experience the
force of the time vortex
The only other problem is
that the second half is set entirely on board the TARDIS, which is hardly
the most lavish or artistically inspiring of environments. On the other
hand, he draws an absolutely gorgeous control console. It’s sensual and
succulent, a thing of beauty. Phwoar.
End of The Line
Funhouse! It’s a whole lot
of fun and there’s prizes to be won. Fortunately, Pat Sharp had yet to be
invented in 1985.
Funhouse comes across as a
great little story, but it’s all an illusion. The set-up is creepy but
ultimately pointless, because the house is only trying to scare them. The
illusions in part one are random and don’t offer any conclusive clues to
the Funhouse’s real nature.
The Doctor’s solution to
the problem doesn’t make much sense. Frobisher says ‘I wondered why we
didn’t age as this bucket of bolts took us forward in time’. Yes, there’s
a circuit that prevents that. So when the TARDIS goes forward in time,
does it just wait for 1,000s of years? It’s just bewildering.
OK, now I’ve put all that
aside, I can say what I really feel about Funhouse. It gives John Ridgeway
a superb opportunity to do some wonderful artwork. You can tell he’s
revelling in the images because there’s an extra level of detail and depth
to them. What it succeeds in doing is creating an atmosphere that’s quite
different from the other comic strips. Although Voyager’s flights of fancy
are more majestic, here they are outright creepy. The image of the
octopoid alien with the single huge eye is especially horrific and a great
pay-off to the build up of tension. It clearly had an enormous effect on a
young Gareth Roberts…
There’s even some great
humour, especially when the Doctor loses his rag and decides to attack the
creature with an axe. I love the image of him with the axe slung over his
shoulder saying ‘Just needs to be shown whose TARDIS this is…’ As
Frobisher says, ‘For a smart guy, you can be awfully dumb sometimes!’
Follow That TARDIS!
All the old ‘Doctors Who’
are in this one, in a very similar way to the 4th Doctor comic
strip, Timeslip.
The Doctor’s plan: ‘It’s
simple. Everything outside this room will regress in time at the same
speed as the TARDIS – including the house. It should "forget" what it’s
doing because it will have moved back to before it encountered us.’ It’s
not a bad plan really. I was probably too harsh on it.
In the TARDIS cupboard, the
Doctor finds a cricket bat, a yo-yo, a ball of string, a toy ray-gun, a
jar of jelly babies, a recorder and a cute little piggy bank.
Peri is wearing a tiny
little waistcoat and a bikini bottom, with a flowing transparent
belly-dancer dress and boots.
F. Dentieth of Great Sutton
in South Wirral literally frothed at the pen on reading Funhouse. ‘Now
for my views on your comic strip’ he said in issue 105 of DWM, as
though he were Des Lynam. ‘Recent stories, such as Once Upon A Timelord
and Voyager were uninteresting, but then along came War-Game. It was very
well written, then wallop! Out of the blue comes Funhouse. Words cannot
express the brilliance of this story. As soon as I had read the first
page, I was totally hooked. The story combined horror-SF and the thriller
element rather like the old Quatermass film. One complaint though. Yup,
you guessed it!’ (Well done us!) ‘Peri. What on earth was she doing
there!’ Indeed.
The events of this story
have repercussions that are felt over the following comic strip, Kane’s
/Abel’s / The Warrior’s / Frobisher’s Story. I’ll be working out how to
title that one properly in a future review.
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