
Carnival of Monsters
How appropriate that "Carnival
of Monsters" was the first story to follow the Doctor's release from
exile. For whilst it could easily have taken place at any time during
Seasons 8 and 10 (with only the scene-setting addition of an unconvincing
Time Lord mission to justify it) it totally befits a return to unshackled
adventuring, with Robert Holmes writing as if his imagination had suddenly
been uncaged. All through the series history we can see examples where the
invention and imagination of the series have been reigned in or
restricted. Here the opposite occurs, as we get sea monsters, space
carnival people, a time-scooping device, alien insurrections, a Cyberman
and an Ogron. All in the same story!
If it was healthy to try and
read too much into a writer simply making the best of what the series gave
him in scope (no pun intended) one might almost imagine that Robert Holmes
was making some kind of point. All the key staples of the Doctors travels
(himself, his assistant, the TARDIS and a clutch of monsters) begin the
story trapped inside a confined setting before being liberated at the end
of the adventure; it could almost be a metaphor for the series setting
itself back on track. But if you want to consider it in the simplest way,
the ingenuity of this story is the result of the first writer in a long
time to be told "do what you like, take him anywhere."
Considering Doctor Who's
uniquely open-ended brief - a time machine that can go anywhere, anywhen -
it's amazing to look back down the years and see the number of times
someone made an effort to box in this wonderfully free remit, and telling
to reflect that almost every time it resulted in a lesser quality of
story. Holmes himself could found the basis for the argument, with the
occasions when he was allowed to start from a completely blank canvas
("The Time Warrior", "Talons of Weng-Chiang" etc.) producing arguably his
best work. It now seems a tragic and needless waste that various
production teams irritated him by imposing their organisational whims on
so many other occasions - "write in the biggest monster we've ever had";
"write the end of this complicated 14-part linked season"; "set it in
Seville!" - etc.
The same principle could be
expanded to apply to Doctor Who as a whole. The moment anybody ever tried
to do something "themed" or hammer a story down with a narrative device
that had nothing to do with its plot, what resulted was nearly always less
than it could have been otherwise. Writers work best when they aren't told
to shoehorn elements into a plot, or put simply if somebody has etched
something onto the canvas before you ever pick up a brush, the resulting
work is always going to be less "your" work than somebody else's. And when
that somebody else has no understanding of what you intended to create in
the first place, or worst still isn't even a writer at all, it's going to
turn out less art than messy collage.
Which is not to say that
Doctor Who should have continued forever in the mould of the Hartnell era;
a series can't run for twenty six years without being bound together by
some kind of unified point or structure. Or can it? Doctor Who's attempts
to branch into structured adventuring read like a list of failed
experiments, and where it did work (consigning the series to Earth for the
Pertwee era, for example) it's peppered with examples of the show busting
to escape; as ultimately it did with "Carnival". One only has to look at
the TV Movie for proof that a new series shouldn't begin with any
predefined ideas or restrictions. Put him inside the TARDIS with a
companion and let everything else be borne from the individual stories.
That was, after all, how it always used to work best.
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