
Colony in Space
It's funny how often the
people who made Doctor Who forgot how to do it. The series eventually
became so entrenched in its own myth that often this itself was used as a
blueprint for making more of it; but if you were to follow this mythology
by the letter you'd end up with a story featuring Banto Zame from "The One
Doctor", or "The Curse of Fatal Death". These are both deliberate
pastiches, but it's surprising how often the real thing has been drawn up
in line with this unreal, cardboard cut-out perception of Doctor Who.
The TV Movie is the best
example, possibly because it arrived at a time when the myth was all there
had been in recent memory. So, like a generic novel written by an eleven
year old with too many Terrance Dicks books, the Doctor wanders around
with his sonic screwdriver, eating Jelly Babies and being witty. The plot
is more or less made up as he goes along, but the Doctor does things like
dress all Edwardian and tell people what they're future is because THAT'S
WHAT HE DOES. Often you look back on Doctor Who stories you have written
as a child and think "yes, but WHY?". One often feels the same reaction as
the end credits of the TV Movie thunder past.
Then there's "Colony in
Space". Like the return of the Daleks the same year, the production team
seem to have forgotten how Doctor Who did things previously and simply
relied on the fact that there must have been a good reason in the first
place. Thus for the Doctor's first return to an alien planet, it has to be
a dreary old quarry. The Doctor and his assistant are separated, and there
is a dispute between the indigenous population (men in funny masks) and
some colonists (men in flares and Gail from Coronation Street). Even the
Master turning up, which at least must have felt like a novelty at the
time, is retrospectively a tired device. At least "Curse of Fatal Death"
was less than half an hour long.
Perhaps we're being unfair on
"Colony in Space". Maybe it was just bad luck that it fell victim to one
of Malcolm Hulke's most boring ideas; heaven knows why "Doctor Who meets
some colonists" was higher on his list than dinosaurs or interplanetary
space war. Both those concepts would have provided a more interesting
story to kick-start the return to space/time travel. "Colony" is, I
suppose, innovative in its own way in that there is some new ground
explored; or to put it uncharitably, there never really had been a Doctor
Who story as boring as this one before.
It did, at any rate, miss the
mark in understanding what it REALLY was that made great Doctor Who;
decent monsters, some witty dialogue, a bit of imagination and unashamed
escapism. If you try and write the future by imagining what the past was
like - he often visited gravel pits and sorted out invasion disputes
didn't he? - then you'll just come up with the sort of depressing
runaround that, in the beginning, Doctor Who set out to overturn. A story
not unlike "Colony in Space", in fact.
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