
The Wheel in Space
Cybermats are cool. And "The
Wheel in Space" has Cybermats, which makes it just a little bit more cool
than it would be otherwise. The Cybermats are an inspired invention - like
the TARDIS, the Daleks and the series itself, they shouldn't really work,
but they do. Born, as were so many things, out of a contrived effort to
target the toyshops, Cybermats look bizarre but at the same time quite
cute, and so join the ranks of monsters we love to see again. But what
exactly are they?
If they had a concept, which
they don't, it would be completely ill-fitting to that of the Cybermen,
mechanised humans with electronic circuitry where a heart should be.
Someone, somewhere decided that these robotic killers should (wait for it)
have pets. And these pets should be little silver fish that wriggle along
and then kill people. How they kill people is never quite established. In
"Tomb" there are mentions made to them homing in on human brainwaves,
although what they do then is a mystery. By "The Wheel in Space" they have
acquired the ability to apparently paralyse from a short-range distance as
their eyes light up. "Revenge" finally settled on them excreting a poison,
but this is a far too real and therefore boring idea and the Cybermats
were never seen again thereafter.
The notion of the Cybermen
building small robotic creatures to act as servants is a strange one,
although it just about works in the context of being sneaky. In "Tomb" it
makes for a great unsettling realisation when they are dispatched
(presumably the Tomb was built complete with little rodent sized tunnels
and mouse holes) that a closed door is not enough to stop them. In "Wheel"
and "Revenge" it acts as an effective way of establishing the presence of
the Cybermen without having to show one. For older viewers who remember
previous encounters, it's a chance to deduce who's about to show up, and
for youngsters they make for another fun and inspiring terror. They
epitomised one of the greatest strengths of the Cybermen when they were
used well - the establishing of the threat in the shadows, waiting to
emerge. And all this is enough to stop anyone from ever questioning a
belief in something that is frankly absurd. The Cybermats could only ever
have been a Doctor Who invention.
I mentioned above that the
Cybermats were built by the Cybermen. This seems the most likely
explanation of their coming into being; it's been hinted elsewhere that
they are real creatures (rats, perhaps) that have been 'Cyberised' but if
we take this on board then we also have to consider the notion of
Cyberrabbits or Cyberdonkeys which is just silly. Sillier than Cyber-rats
though? Hmmm. Luckily the Cybermats were saved from losing dignity by the
production team of the eighties forgetting to bring them back when they
devised "Earthshock", a story in which, funnily enough, they used robotic
servants to pre-empty their arrival and pick off some human geologists.
From then on, though, the Cybermen simply turned up at the end of the
first episode like all the other monsters. What was lost, and what the
Cybermats provided, was a clue to the oncoming terror, a shorthand to the
menace waiting in the wings.
"Wheel" is the story that best
pulls off this trick, although it's performed here mainly because they
only had two actual Cybermen costumes. For the first few episodes, we are
scared by their hidden presence, just like in "The Moonbase" and the "The
Invasion", a lurking threat that is suggested rather than seen. In the
Eighties they tellingly thought that the updated costumes were the true
tradition of the Cybermen. In fact it was the Cybermats that stood for
what made them most frightening since, as we all know, it's not what you
see, but what you imagine to be around the corner, that's most scary.
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