
Destiny of the Daleks
Have you ever seen a story so
of-its-time as "Destiny of the Daleks"? It's funny but, growing up,
certain stories always seemed like winners on paper and I always wondered
why they were never up for coming out on video! Ha! Now I know why. If
there's one thing you can't do with Doctor Who stories it's judge them on
the attractiveness of the ingredients within each one. Slinging together
the most popular Doctor with the most popular adversaries SHOULD have
created the best story, right? Well in fact it almost did with "Genesis",
but not so here. Of course, so many other factors influence the success or
otherwise of a story.
I once remarked that Doctor
Who used its big guns like the Daleks and the Cybermen sparingly, and
raised its game whenever it did so. "Destiny" is decidedly unaware of its
need to be epic just because the Daleks are back. In fact, it's the other
way round. This is unashamedly the start of the Douglas Adams era proper,
of cheap and nasty production values (by the look of it, gobbled up that
year by "City of Death" and - oh dear - "Shada"). But it's the production
that drags the Daleks down to its own level here, as they flap and bump
their way around Skaro's now tin foil constructed corridors, pausing
occasionally to adjust themselves if required.
Not that "Destiny" is wholly
unaware of its status - the Daleks are given sufficient iconical clout as
usual, and Terry Nation seems to actually have something to say for a
change. But the tone is set from the off - this is the team of the era
bringing an adventure to them, rather than taking a vacation to
better-produced climes, the previously cited "raising of the game" in
honour of our guests. So a threat made out to be one of Doctor Who's most
dangerous is begun with a farcical body-swap sequence which spoofs the
series almost as much as Crackerjack did around the time of "Genesis".
Good job grinning Lalla has arrived, as Mary Tamm had no gift for comedy
timing or delivery - the real reason she wasn't as successful as you'd
like to think. She probably came along a season or two too late.
The trouble with this is that
it's a serious story told flippantly. Human history may be up for grabs in
"City of Death", but the idea of an insanely wealthy count come green
war-like alien collecting Mona Lisa's suits perfectly the style in which
the story is told. "Destiny" sequels one of the most moralistic, gritty
and NVLA-unfriendly serials ever, and worse still tries to copy it - from
David Gooderson's unimaginative Wisher-aping to the way Davros and the
Doctor recount the way they spoke as "men of science" (a phrase which now
seems cheap and worthless in the light of this story). It feels all wrong,
like laughing at a funeral, especially when "Destiny" has several such
funeral-esque moments, the frankly shocking cold-blooded hostage murders
for example, or the slightly tragic existence of the Movellans. There's
nothing much to laugh about in "Destiny", which is why it's more unfunny
than usual when they do.
The moral is not to bring back
something utterly unsuitable to what you're doing at the time if you
aren't prepared to change it. "Destiny" falls between stools because it
has neither the production values to support a story which doesn't rely on
comedy, or an enemy that in any way suits the resultant light-heartedness.
As with the Sontarans in "Invasion of Time", you just end up with an old
favourite being cheapened. It's no wonder the other stories of this
season, which invented new concepts more suited to its format, seemed far
more acceptable.
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