
Planet of Giants
When they first invented
Doctor Who, they decided that it should consist of a mixture of three
different types of story: the future one, the past one and the 'oddball'
adventure.
We all know that 'Planet of
Giants' is, to come over all Verity for a moment, the EPITOME of oddball
adventures. They seemed determined to do a 'little people' story right
from the outset, although it was never clear why. Perhaps they got offered
a gigantic sink on the cheap, or maybe (as other chapters in Doctor Who's
history suggest) someone delighted in putting the designers out in an
attempt to thwart the final product.
It's not hard to see the flaw
in this simple blueprint for Doctor Who. There was a potentially
inexhaustible supply of past and future stories because, well, there were
no shortage of times the TARDIS could visit. But, bar the hidden planet
story that never got made, it's a job to see which other dimensions the
good Doctor could have visited in future 'oddball' stories. A Universe
made of cheese perhaps? Or a dimension where Susan was a man.
It's most likely that we'd
have got more subtly educational tales of traversing the human body and
the like. Such ideas immediately prompt a groan, as Doctor Who was never
really there to teach you anything, except perhaps dubious morals like
girls generally get in the way and people dressed in black are evil.
Another well intentioned but ultimately flawed series remit knocked on the
head then. So what other key feature of 'oddball' stories stands out?
Well, they inevitably cost more, probably even more than the sci-fi tales
of the time. You can re-use alien city sets and sliding doors, but the
whole point of this short-lived third genre of Who story was that it
showcased something different, something unexpected.
The sets in "Planet of Giants"
are masterful, proving that if Raymond Cusick was a pedestrian designer of
alien monsters, he could more than hold his own at life-size Bunsen burner
models. But they must have cost an arm and a leg, a factor no doubt made
even harder to swallow by them losing a whole episode of the story late on
when someone decided it was too boring. Perhaps this person was on holiday
when they made "The Space Museum" six months later.
It was a nice idea to plan for
every third story to be set in neither the past nor the future (presumably
the present day was vetoed at this point, lest they have to think of a
reason for not losing Ian and Barbara), but Doctor Who was never going to
be shackled to a set of three pigeonholed definitions for very long.
Thankfully they soon gave up trying to shoehorn this already
out-of-the-ordinary series into deliberately bizarre situations and
allowed the weird and fantastic to evolve by themselves.
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